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Post by kronzky on Jul 16, 2013 17:55:39 GMT -5
Well, the thing that I was most afraid of during this race, did happen after all: MS turned their weather servers back on!
That means, we now have dynamic weather again, and the whole weather situation is very different from what it was until now during this month (e.g. whereas before you had a nice tailwind of about 10kts for leg #4, now you have the same as headwind). I don't know when exactly it changed, but it looks like Teson's last run on Monday still had the old, static weather.
I don't really know yet how to get the weather back to the same status for everyone, but this just as a quick heads-up for anyone who was considering doing another run in the next few days.
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Post by kronzky on Jul 16, 2013 18:55:20 GMT -5
Looks like there might be a solution after all... When I opened up my saved .FLT files for the outstanding legs, and changed the "WeatherType" from 3 (real-world, 15 min.) to 2 (real-world, static), FSX used the weather that was stored at the time the save was created, and used it for the whole flight. I only did a flight in fast-forward (2x), a bit higher that I would fly it by hand, and on autopilot, but the winds looked pretty much like I remembered them. So, hopefully this method will also work for FS9 (which, I think, Teson is the only one using). If not, well, then it's back to the drawing board...
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Post by dangerousdave26 on Jul 16, 2013 19:37:02 GMT -5
Real World Weather (default weather engine) with 15 minute updates is still the way to go. It should have been understood that at some point in time during the race the weather might come back on. As with any race that can run for a month the weather is likely to change or be advantageous when you lease want it to be.
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Post by kronzky on Jul 16, 2013 20:29:04 GMT -5
Well, that variable is exactly what we wanted to eliminate on this race. We were using actual weather before (either the in-game one, or from external weather engines), but we wanted to make the pilot skill more important, than just having luck or enough patience (to get the most advantageous weather).
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Post by dangerousdave26 on Jul 16, 2013 21:42:26 GMT -5
That being the case then a weather theme would have been more appropriate. (Hindsight I know) Creating one now that matches the weather a few days ago would be rather difficult at best. Running the saved flight would not work either because if you were running 15 minute updates it will update sometime in the next 15 minutes. Its too late to switch to Real World static because that also will prompt it to update. The only way I know of to use the same weather now is to use the two files in this zip file. www.sim-outhouse.net/documents/rtwrkmz/bprl/weather.zipThe files need to be used by this program here. www.bearsoft.de/getWeatherUS.htmlThe two files are the weather I downloaded on 7/13/2013. When running getWeather as FS requests a weather update it pulls the weather from the getWeather program. Not from Microsoft's servers. Simply unzip the two files and place them in the weather folder in the getWeather program folder. Start up getweather and select "Source Stored file", Select the file 13.07.2013 10:10 Winds-Aloft Load your saved flight Manually request FS to do a weather update to check the weather. It should be the same as your saved flight. For as long as you are running getWeather with that file active FS will continue to have the same weather. I call it Real World Stagnant Weather Its late to impliment something like this but at this point I know of nothing else that will provide the exact weather.
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Post by kronzky on Jul 17, 2013 9:17:19 GMT -5
Using GetWeather with the status you downloaded would be an option, but the result would be the same as just switching the WeatherType in the FLT file. Once you switch it to 2, FSX will not download new weather anymore (not at the start, and not after 15 minutes), and instead uses the weather situation it stored when the situation was saved. (Some people say the weather for the whole world is stored when you save a flight. I haven't tried to verify that, but it is definitely enough for a 20 minute flight.) Here is a comparison of what kind of winds you get with the different approaches (executive summary: the same...) * Red: In-game weather in the past (while it was still static) * Green: In-game weather now, with a saved flight, switched to WeatherType 2 * Yellow: In-game weather with GetWeather As far as using weather themes — that would, of course, deliver static weather, but unfortunately, it's a bit too static. Once you select a theme, you have the same situation no matter where you go (which is a bit boring, and unrealistic, for bush-flying). Here's a comparison of regular weather for this area (green), and what you get when you select the "Stormy" theme (red): ( Click on the images for full-size views.) We had already started the weather discussion over in the Some Suggestions thread, so now, with the loss of the static in-game weather, we might have to revive it once more, to find a different solution.
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Post by dangerousdave26 on Jul 17, 2013 10:37:20 GMT -5
When talking about weather themes I am not referring to the default weather themes. In the FS2004 SDK there is a little used/understood program called Wmaker.exe. Its in the Weather Theme SDK. Weather themes created by this tool are limited only by your imagination. You can define fairly accurately what weather you want displayed in different locations. They can be as simple or as complex as you like. The themes work in FS9, FSX, and Prepar3D. There are of course limitations. - The weather themes maximum size is 64x64 Grids or 1024x1024 km or 553x553 nm.
- The minimum size is 16x16 km.
- The top of the weather theme is always North.
- When loaded the aircraft is always in the center of the theme.
- Wind layers must not overlap or strange things happen in the simulator.
at least one visibility layer must exist with all squares filled.
- The default weather theme square only comes into play if you fly outside of the maximum possible range of the theme. If you have a theme 8x8 grids it covers 128x128 km. Once you fly outside of that grid you will get clear weather no wind. If you fly outside the maximum size for a theme 64x64 you will get the default weather cell data in the rest of the world.
- Weather theme creator is an old program that requires a strong PC. When the program is closing out of a large theme it can take over 30 minutes to close. Smaller themes take less time.
Of course planning a theme takes time and adds to the process of creating a monthly race. Example weather theme visibility layer
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Post by kronzky on Jul 18, 2013 11:09:01 GMT -5
Of course planning a theme takes time and adds to the process of creating a monthly race. Yeah, I'm afraid nobody would be willing to spend the time creating a custom weather theme for just one race. Plus, it would really put the person designing the track at a big advantage, as he knows every little nuance of the generated weather. (When I designed this month's race I actually tried to stay as "naive" about it as possible, only having very cursory looks at what might or might not be possible for the specific legs, so that, comes race time, I could still approach it as if it were new. But if you design every single cloud then that fresh approach wouldn't be possible anymore.) But perhaps one could write a script to generate a totally random weather theme, or one that is based on some current or historic weather (to eliminate the human factor, as well as the workload). I'll have to look into that. Update: Actually, it seems Opus is capable of automatically creating themes, based either on the current or historical weather. I do have Opus, even though I never use it, but it looks like it may be worth a shot, just for that function.
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Post by kronzky on Jul 21, 2013 13:02:10 GMT -5
Looks like GetWeather might be our best bet for equalizing weather after all. I had looked into it a while ago, when the whole weather situation started, but didn't find it user-friendly enough, to force it upon our participants. But it seems loading a historic weather situation is still the most realistic, varied, and reliable solution that is available currently.
A weather theme (even with different patterns, as Opus or the Weather Maker SDK could create) will always be centered around your start location, so if somebody has the different race legs saved separately, the situation will be different for him from someone who does it all in one save. Creating a theme is also quite work-intensive, and it would give the course creator an advantage as far as weather intelligence is concerned.
If we use GetWeather, and download the weather situation just before the race starts, to be used throughout the race month, then we will have a realistic situation, with changing conditions as you travel across the map, and the course creator knows as little about what to expect than any other participant.
I'm not too crazy about forcing the users to install and run yet another program besides FS-Duenna, but it seems that that's our only option...
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